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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, March 23, 2015

First screenshots of Dragon Age: Inquisition single-player DLC


By Tom Phillips

The first award, Firestarter (15G), is awarded for destroying all Winter Shards and lighting all fires in a new location, the "Old Temple".
The next, Legend-Marked (30G), is awarded when you impress the Avvar tribe of Stone-Bear Hold and gain their friendship. The human Avvar have already made an appearance in Inquisition, although their influence was fairly minor.
Players were previously asked to impress a Dalish clan in what may be a similar fashion - via completing side-quests and missions to rank up influence.


The third award, Historian (30G), hints at you uncovering secrets of a "legendary figure". An elf is shown in the imagery.

And the final award, Winter's End (90G), is awarded when you "dispel a myth of ancient days".
Speaking to Eurogamer earlier this month, Dragon Age: Inquisition creative director Mike Laidlaw hinted that the game's first single-player add-on would be revealed in the not-too-distant future.
Laidlaw said that he was aware that fans wanted new areas to explore, but also a story continuation for the game's post-credits scene.
"The two big pulls are - 'I want more of this game' and 'I've reached the ending and I want to know more about the characters, or one specific character'," Laidlaw teased.
"I don't want to go into too much detail but I'm well aware of both of those camps and I'd like to see both of those groups satisfied before we're done."


article source: http://www.eurogamer.net

Devil May Cry 4: Special Edition Offers 5 Playable Characters, Including Vergil


New characters, costumes, and more coming in the Xbox One/PS4/PC re-release.



Capcom has finally revealed the details of its upcoming Special Edition release of Devil May Cry 4, which will feature the most playable characters in a DMC game to date.
In addition to Dante and Nero, both of which were playable in DMC 4, Dante's brother Virgil is being added to the game's roster. Virgil will be an amalgamation of the Devil May Cry 3 and 2013 Devil May Cry versions, according to Capcom's blog. Joining him as new characters are Trish and Lady.
The official details on all three new characters:


  • Vergil: Dante's ice-cold twin brother and master of the iaijutsu sword fighting style. As described by the game's director, Hideaki Itsuno, Vergil will have a fully upgradable move set based on his rendition in Devil May Cry 3 Special Editionwith elements of DmC Devil May Cry's Vergil added in, making this the definitive version of the character. He will also feature a new "Concentration" mechanic, which makes his attacks get more powerful the more flawlessly he fights. Vergil will be playable on any mission.
  • Trish: Resident badass since her first appearance in the first Devil May Cry's opening cutscene, Trish does away with the need for weapon switching, instead utilizing the versatile Sparda sword, her pistols, and her bare hands in a variety of inventive ways. Trish allows players to fight with relatively few buttons, but is still quite a deep character with an awesome move set. Trish will be playable on Dante's missions.
  • Lady: Playable for the first time, Lady specializes in long-range, firearm-based combat, making the game feel completely different. Her signature weapon, the Kalina Ann, features a grappling hook which allows her to traverse environments similarly to Nero, among other applications. Lady will be playable on Nero's missions.
Also being added is the Legendary Dark Knight mode that lets players fight through huge waves of enemies. This was first seen in the PC version of DMC 4.
All of this runs in 1080p at 60 frames per second, with other, unspecified "improvements to the game tempo and balancing" being made. You can also count on seeing new costumes that you'll even be able to see during cutscenes.

article source : http://www.gamespot.com


Battlefield Hardline review

by




The traditional nostalgic view of boys at play is that old playground classic of 'war', where kids pelt around the tarmac making "akka-akka-akka" noises and pretending to shoot each other with machine gun sticks. The alternate to that scenario is, of course, cops and robbers, so it makes sense that for its first foray outside of the military milieu Battlefield would swap tanks for squad cars.


We've already taken a look at Hardline's campaign, so won't be wasting any more time on it for this review. Suffice to say, for all its TV cop show presentation, it's a disappointingly limited, linear and lifeless effort that favours clunky stealth over full-blooded action. At best, you'll hammer through it in order to earn a stack of bonus Battlepacks for use in the real meat of the game: multiplayer.


While the campaign at least pays lip service to the idea that you're playing as an officer of the law, giving you the option to arrest enemies for more XP but not really caring if you shoot them in the back either, such details are absent from online play. Here, it's kill or be killed, due process be damned. If you shoot a criminal in the head with a sniper shot from 100m, or grind him to paste under the wheels of a truck, it's all good.


Read more…


from eurogamer http://ift.tt/1HqQkpB

Sunday, August 17, 2014

Aliens: Colonial Marines SEGA about to pay $ 1.25 million for "false advertising"

Upon his release, Aliens: Colonial Marines was so disappointed some fans of the creature Giger ( RIP ) that a group of 135,000 individuals had filed complaint against SEGA (editor) for false advertising , claiming that the trailers and other promotional materials were deliberately misleading to knowingly sell a product of poor quality. Gearbox (developer) and SEGA had, at the time, said the trial was "baseless" .
However, the court did not agree. According to some legal documents in the California Court, the fine will SEGA was $ 1.25 million, bringing the damages at about 59.99 dollars per person.Both complainants who initiated the proceedings, Damion Perrine and John Locke, receive $ 2,500, once the legal fees (312,500 dollars) and administrative expenses (200,000 dollars) removed.
Note that the decision is not yet in force formally, it must still be approved by the court. If SEGAis willing to pay (there is still an opportunity for the studio to appeal the judgment), it would be protected from prosecution of this case. Gearbox , however, could still taste the ire of the two complainants, if they decide to continue.
Aliens: Colonial Marines whoknoiws

Monday, August 11, 2014

Oddworld: Abe's Odyssey New 'n' Tasty - Delicious remake?

1997 a gaming gem was born on the first PlayStation and PC, Oddworld: Abe's Odyssey . After several generations, the publisher, Oddworld Inhabitants , has decided to bring out his masterpiece of yesteryear with graphics reworked, retaining this unique universe.
Abe has made ​​a big comeback in our machines. Is it still as captivating? What is the playability of today? The title there something to keep in suspense? So many questions whose answers are on the following pages.
Oddworld Abe's Odyssey New 'n' Tasty 08/10/2014

Thursday, August 7, 2014

Call of Duty: Ghosts - The mine cart Goldrush in a video DLC Nemesis

 by 

Spotlight on a card straight out of the Wild West.

Call of Duty Ghosts Goldrush head
Confirmed midweek,  Nemesis will be the  fourth and final map pack for  Call of Duty: Ghostsand published on August 5 on Xbox 360 and Xbox One, and only one month later on PS4, PS3 and Xbox 360 history. allow us to discover the different maps ,  Infinity Ward again offers us a series of videos for each of them, starting with  Goldrush .
This setting will take us in a gold mine worthy of the Far West, with many platforms that will allow us to quickly move from one level to another. Better yet, give us a sedan can cross the scenery along the rails, just to eliminate a maximum of opponents while remaining harmless.As a reminder, the other cards take the form of a base to launch submarine, an Asian village and an extremely restricted environment, the  DLC containing more the fourth and final mission of the saga  Extinction .

Call of Duty: two former Naughty Dog join the Infinity Ward team

 by 

Call of Duty Ghosts artwork

And they are not underlings.


Will he has a brain drain of  Naughty Dog ? After the lead character artist  Michael Knowland , the artistic director Nate Wells , director of development Justin Richmond , or writer Amy Henning , it is the turn of two other talents from the firm to new horizons.
The first question is Taylor Kurosaki, former  lead narrative design , involved in the business and the development of its games since 1995. The second is Jacob Minkoff, former lead game designer , who rose through the ranks since his arrival in 2009. Fate two men is linked, as both have joined  Infinity Ward , as a narrative director  for the first, and the role of design directorfor another. Leaders, so they spend Director in their respective fields.
The studio responsible for  Call of Duty: Ghosts is theoretically developing a new  Call of Duty, the rotation system with  Treyarch and  Sledgehammer Games wanting their creation appear at the end of 2016.

Tuesday, August 5, 2014

Mortal Kombat X: different styles of Raiden video

While  NetherRealm is preparing to announce a new character for  Mortal Kombat X  during gamescom , perhaps  Kano , already seen in a German magazine , the studio reported on one of the important features of this episode. It is indeed the "variations of characters" that are highlighted, allowing them to choose different fighting styles with the same character for different offensive and defensive strengths.
Lucky day, showcased in video and images, is  Raiden , which can be played as  Thunder God , Displacer or  Storm Lord . We can try us all these styles from the next year, on PS4, Xbox One, PS3, Xbox 360 and PC.
Mortal Kombat X 5 August 2014 screenshot 1 Mortal Kombat X 5 August 2014 screenshot 2 Mortal Kombat X 5 August 2014 screenshot 3Mortal Kombat X 5 August 2014 screenshot 4 Mortal Kombat X 5 August 2014 screenshot 5
1996, the first hosted a PlayStation videogame bomb, Resident Evil . Known worldwide today, the license could enjoy a variety of suites and various spin-offs . In 2002, Nintendo got an exclusive for the GameCube, namely the remake of the first opus: Resident Evil: Rebirth .Great news, the title will be suitable for machines Sony Computer Entertainment from Microsoftand PC.
What's New for this episode revived day? An image in 1080p for PlayStation 4, Xbox and PC One, and textures and graphics reworked to all media. On the audio portion, it will be 5.1 channel surround sound . An option to select a nostalgic rendering 4:3; Obviously, this will be 16:9. Playability, it was more or less adjusted. Simply put, users will have the choice between the "moose test mode" or an alternative mode, allowing use of joysticks.
Point release date in sight, but know that Resident Evil: Rebirth , whose official name should simply be  Resident Evil will be available in 2015 current only in dematerialized release. For the first images from the PS3/Xbox 360 version it goes below.
Resident Evil Rebirth logo
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The Sims 4

Almost a year after having seen The Sims 4 for the first time, we were finally able to feel again the beast in order to assess trends and novelties, mouse in hand.After several hours of play on a full version, here are our impressions.

Difficult to have a more complete Sims 4 what was offered there overview. Indeed, we were treated to 5-6 hours of play on a near-final version, which already provides a fairly accurate idea of the qualities and defects of this new opus. Note however that various optimizations are still ongoing and we do not hold that against the few technical problems glimpses here and there.There are however only hope that the remaining months of development will be enough to erase the many framerate drops seen on a config yet more muscular. Even more annoying, loading times always occur when leaving the field . Whether this is still current at the time of release, but as it stands, it is a big black spot, especially a regression compared to the 3rd opus that do no understand.

More intuitive constructions

Preview The Sims 4 PC - Screenshot 26Construction will never been so intuitive.
That being said, you get into the game by passing initially by the famous editor Sims. We do not, however, we shall dwell on it because it has already been the subject of several presentations on the site. After selecting the physical and especially the personality and aspirations of our Sim, so we start by choosing its field. Two cities are proposed: one typical east coast of the United States with a rather green aspect, and a second kind west coast appearance with desert terrain and a tramway network in San Francisco. Whatever choice is made, it must then logically build his house. And it is clear that at this level, it was widely grown in flexibility. It simply places predefined shapes and their size is changed with a mouse movement. A room is too small? Do not worry, you can click on at any time and then use the arrows that appear to enlarge. Want to raise it? Simply place the foundations afterwards. No need therefore to demolish everything every time, all the furniture layout automatically adapts. Moreover, speaking of furniture, know that players who want to simplify their lives more can use pre-furnished rooms available in several colors. For each type of room, there are 6-7 choices, even for the garden, which already offers an interesting variety. However, those who wish to decorate their home A to Z also find a few interesting new features, starting with the ability to place any object at the height of his choice on a wall. This can be a lamp, an alarm, a phone, but also television and kitchen furniture. In short, at this level, there is not much to be deplored, if not decried the absence of both pools. Moreover, it is all the more incomprehensible that similar basins in their design are available.

Emotional Sims

Preview The Sims 4 PC - Screenshot 27Emotions unlock new dialogue options.
By engaging in play, the first thing to do is choose his work. In the basic version, we are offered 8 different careers among the classics of the series: secret agent, criminal, chef, astronaut, painter, writer, engineering or technology used in entertainment. From there, you just treat her mood and skills to progress, just as in every installment of the series actually. So we spend 80% of his time with his Sims sleeping or work without having something else to do than to accelerate the passage of time. Moreover, the maximum level seems slower than before hair, which generates a bit of trouble. Too bad it was there yet an axis of interesting development manage Sim at work. Yet it seems obvious as it is an important aspect of life. Regardless, the developers chose to focus their work on a new system of managing emotions. This little at first, I must admit that he manages to enrich the gameplay in the long term. In short, depending on the nature of our Sim and his life every day, it will feel different emotions that unlock new actions and will to change its expression and approach. For example, a happy Sim can brighten the day of another or give her a compliment, one that is seductive mood can more easily take a victory in his bed, while he who has just been rebuffed will be unable to succeed in everything he undertakes. And things can go even further. My womanizer for example depressed many girls before dying of shame when one of his conquests refused his marriage proposal. In short, this new aspect of the game brings still more in a way that seems somewhat lacking novelties. The multitasking is thus relates a small part of the actions and unfortunately we have not really been able to test the import / export houses and Sims in-game. Sure, the experience remains very fun, but Sims 4 seems for the moment a little too close to his elders to convince completely.

Sacred 3

Generally, when one takes the trouble to announce a new episode of an expensive license to many players, they are entitled to expect to find the fundamentals that have managed to seduce them in the previous sections , hoping beneficial improvements that are part of the zeitgeist. Unfortunately the hard fans of Sacred 2 may go to great disappointments.

We foresaw as it was revealed: Sacred 3 has very little to do with the foundations of his predecessors. If we still operate in the same universe, the title developed by Keen Games abandons all the elements that made the charm of Sacred 2: Fallen Angel in favor of a much nearer approach beat'em as generic hack slash the strong RPG component.

Corridors and arenas

Test Sacred 3 PC - Screenshot 23A corridor and arenas, the only freedoms offered by Sacred 3.
You were probably already aware, Sacred 3 does not offer open world. After selecting a character from the few available classes (particularly unattractive and archetypal, by the way), you emerge into a corridor, which itself opens to an arena. Hordes of enemies will attack you necessarily: it will then be up to defeat in a jiffy to move on. The rest of the movement in the world of Sacred 3 will be via a mini-map. It is divided into different areas that will advance the anecdotal history of the game, interspersed with much less interesting portions that you simply propose to overcome successive waves of enemies. Thus, we immediately forget all pretense of exploration to leave entirely guided by the directional axes you never very far away , but not to take interest in a scenario stamp not exciting for a penny.
Test Sacred 3 PC - Screenshot 24Fighting, very nags, emit a good sense of power
Exclusively focused on bourrinage, playability Sacred 3 is suitable without being transcendent. A little too rigid keyboard and better adapted to pad the gameplay consist mainly clubbing constantly the mouse button to Klitschko violent or those intended to break the enemy shields shots, while two buttons will be assigned to your projected special moves. All works correctly even if, overall, each class plays the same way, a sense of défouloir disclaims all clashes. These will bring you experience and gold. Not true loot here, the only weapons you will not unlock at the end of a fight against a boss finding a portion of the game map

A character customization too limited

Test Sacred 3 PC - Screenshot 25Customization is particularly stark.
Thus, the experience you will unlock new moves once a certain level is reached, while gold will allow you to buy so that you can equip. The options for customizing your character is particularly limited and not very interesting, especially as the interface for access is a disaster ergonomics. Actually the RPG aspect is here practically undermined, which will scream heresy much fans of the license , which will undoubtedly trouble digesting what appears to feelings of betrayal to taste too bitter. Sacred 3 has become a beat'em all there is more classic, in which the cards follow each other too easily, which ends without thinking too much and it ends with the feeling of not experience an epic adventure. Worse, a true feeling of repetitiveness quickly pointing the tip of his nose , the increase in the adventure too often being subject to the same mechanical.Finally, regular interventions and spoken your guide are fast enough annoying, humor demonstrated by the protagonists of your adventure sorely lacking finesse. This last point, however, will differ depending on the assessment of each.

Still things to defend?

Test Sacred 3 PC - Screenshot 26Sacred 3 offers quite nice and varied environments.
All these elements make blood boil those who expected a strong successor to Sacred 2. For others, this third journey into the world of Arcania he has something to defend? Yes, admittedly, even if the arguments in favor of the title are struggling to balance its flaws. Technically, if the set is not unstoppable, Sacred 3 lets look pleasantly. Some transitions within the same level are pretty nice and a real work has been done on the diversity of environments. Very colorful and effective aspect of the game is far from discouraged, especially as the effects of your spells are mostly cared for, as well as your enemies, they are not very different, have the merit benefit from a character design sometimes rather inspired.
Test Sacred 3 PC - Screenshot 27The coop mode should keep you busy for a while.
In addition, the game experienced a slight surge of interest by its co-op mode, you can join at any time during the game locally and A 2 to 4 online multiplayer is pretty nice and is a good stress relief if fatigue of playing alone were to seize you. The difficulty will adapt depending on the number of players participating in the game, and even if the fights are not fundamentally strategic, some spells to augment the capabilities of your group used to give at least the illusion of the player actually collaborate in a team. Everything you need to kill time without convince you that fashion was essential to the game

Monday, July 21, 2014

E3 2014: The RPG of living that should be monitored

Few RPG this year, but those that have been presented are the most famous. And there is something for everyone, with J-RPG, highly anticipated Western games, and other more general public, who will be a place in the heart of many fans of the series. It even has the right to a bit of novelty. What more, finally? Quality always prevails over quantity!

Bloodborne / PS4

E3 2014: The RPG of living that should be monitoredWhat's the story?Nobody knows yet nothing Bloodborne, fruit of the work of studio From Software (Demon's Souls, Dark Souls ...). Also recognizes her leg pretty well, since the game immerses the player in a clearly as dark as violent world, with high and disturbing gothic buildings. So far the game was known as Project Beast, which we do not already know much, not to say anything.

Why does it keep an eye on?After a few solid tracks (Armored Core series), From Software has rapidly made ​​a name in the world of RPG "for large," delivering quick succession Demon's Souls and Dark Souls. Difficult, demanding, mature licked and especially in terms of artistic and technical achievement, the next effort should not distort. Bloodborne probably suggest a similar approach, but in a world farther from the medieval fantasy, darker and even dirty.


Dragon Age Inquisition / PC-PS3-PS4-360-One

E3 2014: The RPG of living that should be monitoredWhat's the story?Return to Thedas, the world created for Dragon Age and Dragon Age 2! War rumbles Orlais, since the cousin of the Empress has some views on the throne. Taking advantage of the political instability, and following the events that took place in Dragon Age 2, the Circle of Magi and the Templars are now facing. Y has water in the gas ...

Why does it keep an eye on?Simply because after a very good first episode, Dragon Age II was overall disappointed. Many players have tried to Electronic Arts, responsible under them to have rushed out of the game the same criticisms were subsequently issued once Mass Effect 3 out (despite all its qualities).Inquisition will have the task of showing that the duo EA-BioWare still works, and that Dragon Age Origins was not just a good one-night stand. > We could try Dragon Age Inquisition in August 2013, here's our preview. > Anagund talks about Dragon Age Inquisition, since E3.


Fable Legends / One

E3 2014: The RPG of living that should be monitoredWhat's the story?There is still little known, except that the game take place 400 years before the first Fable. At that time, the Heroes Guild did not exist, and it was not uncommon to see in the corner a Hero, these characters with extraordinary powers. The player will just take in hand the destiny of one of them to find an ancient and powerful magical artifact.

Why does it keep an eye on?Very classic in its gameplay or its universe, Fable Legends stands out mainly through its online mode and asymmetric gameplay. Between 4 heroes fifth player who can control the various existing mob. For the latter, so the game takes an interesting strategic move, as can try all possible dirt to triumph over his enemies. Enough to lose some friends in one evening. > If the title interests you, Anagund has concocted a nice overview.

Sapphire Alpha - Omega Pokémon Ruby / 3DS

E3 2014: The RPG of living that should be monitoredWhat's the story?Sapphire and Ruby Alpha Omega, logically, should respect the scenarios of the original games, as had before them the Fire Red and Leaf Green versions. They should still see some slight innovations happen, induced by changes in the series. You play as a young trainer traveling the plains of Hoenn, and will therefore have to collect badges, and ribbons Pokémon Contest.Hundreds and hundreds of hours of gameplay for Pokémaniaques.

Why does it keep an eye on?These are remakes, so difficult to compare this with the future release of a Witcher 3 or Bloodborne. Pokéfans the other hand will be happy, since Ruby and Sapphire are often cited as the best installment of the franchise. It will be for them the opportunity to recover plethora of Pokémon lost during the transition to the DS, for those who had failed or had not had the opportunity to transfer their protégés. For those who have never played these two episodes, this is an opportunity to get serious!

The Witcher 3: Wild Hunt / PC-PS4-One

E3 2014: The RPG of living that should be monitoredWhat's the story?third installment of the adventures of Geralt of Rivia, the Witcher / monster hunter! And this may be the last since Wild Hunt is supposed to be the conclusion of the adventures of our friend with white hair. Little has filtered through the game's storyline, but we already know that Geralt will embark himself in a dangerous mission, when a foreign army (the famous "Wild Hunt") invade the Northern Kingdoms. Our Witcher would be the only one able to stop them ...

Why does it keep an eye on?Well just because so far, The Witcher has never disappointed us. And this may be the last episode of the adventures of Geralt! The game will feature the same time as some new combat system will be more dynamic, but because it is a "real" open world. This open world is also assumed to be 30 times larger than in previous games. Nothing much ... > See our report E3 2014 The Witcher. Wild Hunt > You can also read our overview sent directly from Los Angeles!

Xenoblade Chronicles X / Wii U

E3 2014: The RPG of living that should be monitoredWhat's the story?relatively little is known about Xenoblade Chronicles X, until recently known as X. It should be a sequel to Xenoblade Chronicles released on Wii, but it does not even know yet if we find the characters of the first game, or even if it will be a true sequel. Of course, we will be entitled to a futuristic scenario and we understand that the Earth is invaded by gigantic creatures, following an intergalactic war that devastated humanity.

Why does it keep an eye on?Xenoblade Chronicles was probably one if not the best Wii game, and undoubtedly one of the best J-RPG released in recent years. It's hard to imagine how the creators of masterpieces like Baten Kaitos and Xenosaga may disappoint us, knowing that their new title will allow players to move in a vast open world, aboard mecha hyper-stylish. But caution that if the first big trailer presented at E3 2013, we had put water in his mouth, he presented this week was much more common.

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