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Monday, July 21, 2014

10 Mario Party

It took more than two years for the next installment in the Mario Party series finally rears its Wiimote. Good news: this tenth part intends to use its exclusive Wii U gameplay operator to offer the best features of the GamePad, in particular through the principle of pleasing game of "one against all"!

Mario Party 10
When tested the demo, the traditional board game where players move their character was usually absent and eight mini-games only were available. However, it helps to already have a decent overview of the general spirit of this title is all about the multiplayer fun and accessible through tests 7-77 years whose duration does not exceed the minute and gather whenever all players on the same screen ...

A classic Mario Party Game

Preview Mario Party Wii U 10 - Screenshot 11We find the cheeky side of Mario Party.
Accessible from one to four players equipped with Wiimote - to keep mostly horizontally - Mario Party mode plays the card of any competitive because here it is every man for himself Four mini games were available for the demo. In Fruit Scoot Scurry, each player must collect as many fruits jumping from one block to another simply by pressing the cross of theWiimote in one direction. It is impossible to find two characters on the same block. Unsurprisingly, the result appears ultra classic but still remains as friendly and effective. The mini-game Cheep Cheep Leap, meanwhile, poured into the most complete chaos since we seize on as many fish jump out of the river and arrive on the screen in the foreground. It is also advisable to bounce on the heads of opponents to reach the highest fish, including walleye related more points. If this test gives a nice visual mess, it nonetheless very funny. The third mini-game, Beeline Shrine appears very - perhaps too - easy since propels all players at the center of a small garden in which appear successively swarms of bees to avoid moving or jumping over . Finally, it is especially the last event accessible Petey's Bomb, which is particularly noteworthy. Since here the players must run a maximum of bombs - shaking the Wiimote and pressing A - on a giant Piranha Plant facing them. Station but not to perform this action when it opens its mouth because the bombs are sucked and spat out automatically on their own, making it lose points then. This mini-game is all the more friendly it requires a good workout wrist but also a real sense of observation coupled with a small percentage chance ...

Bowser a sadistic fashion Party

Preview Mario Party Wii U 10 - Screenshot 12Mini-games galore!
Burned, electrocuted or squashed ... In the second game mode available in the demo, four players are subject - such poor guinea pigs - to abuse by a fifth player. GamePad hands, it embodies the gigantic almighty Bowser overlooking whenever the ground.The principle of the game , verified in four events tested here seems always the same and is based on the attempt to survive four characters deal with action taken by the King of Koopas . Thus, in the first mini-game, Bad Breath, the player must interpreting Bowser, subjective vision through the screen GamePad, crash fireballs on other participants who must do everything (jump, keep moving) to avoid them. Very nice. Fire in Bar Fury, Bowser control this time the platform on which change all the other competitors. It can tilt freely from left to right but also from top to bottom (the gyroscopic function GamePad is then perfectly exploited). The goal is to ensure that two rolls of fire, one vertical and the other horizontal, affect to other players lose their life. Obviously, they have no other choice but to jump over to avoid them. This is far from easy. Finally, Painball and Wicked Wheel, the characters can be found respectively at the center of a pinball machine and a wheel located in a hamster cage. In the first round, the fifth player manipulates two flippers with the buttons L and R GamePad and should return two steel balls with spikes to hurt the other participants that can only flee. While in the second mini-game, it actuates the wheel mimicking the gesture with the stylus on the screen GamePad, the aim being to rush opponents on electric fences positioned at the front and rear of the wheel. Here, the only possible loophole for other players is to shake violently Wiimote to maintain their character at the center of the wheel. Cruel but very fun! In the end, there is no doubt that the Bowser Party mode, each time making advantage of the specific functions of the GamePad, is the time for the true interest of this new episode of Mario Party .

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Watch new video game trailers, read reviews and previews of upcoming video games at www.truetogame.blogspot.com/. Video game demos, online gameplay, game cheats ...

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