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Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts

Monday, March 23, 2015

Battlefield Hardline review

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The traditional nostalgic view of boys at play is that old playground classic of 'war', where kids pelt around the tarmac making "akka-akka-akka" noises and pretending to shoot each other with machine gun sticks. The alternate to that scenario is, of course, cops and robbers, so it makes sense that for its first foray outside of the military milieu Battlefield would swap tanks for squad cars.


We've already taken a look at Hardline's campaign, so won't be wasting any more time on it for this review. Suffice to say, for all its TV cop show presentation, it's a disappointingly limited, linear and lifeless effort that favours clunky stealth over full-blooded action. At best, you'll hammer through it in order to earn a stack of bonus Battlepacks for use in the real meat of the game: multiplayer.


While the campaign at least pays lip service to the idea that you're playing as an officer of the law, giving you the option to arrest enemies for more XP but not really caring if you shoot them in the back either, such details are absent from online play. Here, it's kill or be killed, due process be damned. If you shoot a criminal in the head with a sniper shot from 100m, or grind him to paste under the wheels of a truck, it's all good.


Read more…


from eurogamer http://ift.tt/1HqQkpB

Sunday, August 17, 2014

Aliens: Colonial Marines SEGA about to pay $ 1.25 million for "false advertising"

Upon his release, Aliens: Colonial Marines was so disappointed some fans of the creature Giger ( RIP ) that a group of 135,000 individuals had filed complaint against SEGA (editor) for false advertising , claiming that the trailers and other promotional materials were deliberately misleading to knowingly sell a product of poor quality. Gearbox (developer) and SEGA had, at the time, said the trial was "baseless" .
However, the court did not agree. According to some legal documents in the California Court, the fine will SEGA was $ 1.25 million, bringing the damages at about 59.99 dollars per person.Both complainants who initiated the proceedings, Damion Perrine and John Locke, receive $ 2,500, once the legal fees (312,500 dollars) and administrative expenses (200,000 dollars) removed.
Note that the decision is not yet in force formally, it must still be approved by the court. If SEGAis willing to pay (there is still an opportunity for the studio to appeal the judgment), it would be protected from prosecution of this case. Gearbox , however, could still taste the ire of the two complainants, if they decide to continue.
Aliens: Colonial Marines whoknoiws

Monday, August 11, 2014

Oddworld: Abe's Odyssey New 'n' Tasty - Why One game comes out on Xbox and not Xbox 360?

New Oddworld n Tasty June 20, 2014 screenshot 10
On June 11, we learned a great news for gamers on Xbox One, Oddworld: Abe's Odyssey New 'n' Tasty come out on the platform . The title will be available on PS3 and PlayStation 4, then why does not he show himself on Xbox 360? For the simple reason that the development studio to self-publish. How?
Do you know the program ID @ Xbox ? This is actually an application for independent developers to self-publish a production. But then, this utility is exposed only on Xbox One. So why Oddworld: Abe's Odyssey New 'n' Tasty happen only on the beautiful last of Microsoft .
New Oddworld n Tasty June 20, 2014 screenshot 5

Thursday, August 7, 2014

Call of Duty: Ghosts - The mine cart Goldrush in a video DLC Nemesis

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Spotlight on a card straight out of the Wild West.

Call of Duty Ghosts Goldrush head
Confirmed midweek,  Nemesis will be the  fourth and final map pack for  Call of Duty: Ghostsand published on August 5 on Xbox 360 and Xbox One, and only one month later on PS4, PS3 and Xbox 360 history. allow us to discover the different maps ,  Infinity Ward again offers us a series of videos for each of them, starting with  Goldrush .
This setting will take us in a gold mine worthy of the Far West, with many platforms that will allow us to quickly move from one level to another. Better yet, give us a sedan can cross the scenery along the rails, just to eliminate a maximum of opponents while remaining harmless.As a reminder, the other cards take the form of a base to launch submarine, an Asian village and an extremely restricted environment, the  DLC containing more the fourth and final mission of the saga  Extinction .

Call of Duty: two former Naughty Dog join the Infinity Ward team

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Call of Duty Ghosts artwork

And they are not underlings.


Will he has a brain drain of  Naughty Dog ? After the lead character artist  Michael Knowland , the artistic director Nate Wells , director of development Justin Richmond , or writer Amy Henning , it is the turn of two other talents from the firm to new horizons.
The first question is Taylor Kurosaki, former  lead narrative design , involved in the business and the development of its games since 1995. The second is Jacob Minkoff, former lead game designer , who rose through the ranks since his arrival in 2009. Fate two men is linked, as both have joined  Infinity Ward , as a narrative director  for the first, and the role of design directorfor another. Leaders, so they spend Director in their respective fields.
The studio responsible for  Call of Duty: Ghosts is theoretically developing a new  Call of Duty, the rotation system with  Treyarch and  Sledgehammer Games wanting their creation appear at the end of 2016.

Dragon Ball Xenoverse: what about resolutions, the soundtrack, the graphics, roster, gameplay and scenery?

Masayuki Hirano, the producer, told us to be determined to not disappoint the fans of Dragon Ball!



Announced a few weeks before E3 and then presented at the latter, Dragon Ball Xenoversedue out next year. It will have the burden of having to forget the previous installment of the series,  Dragon Ball: Battle of Z  which greatly disappointed fans.
After meeting  Masayuki Hirano , leading producer of  Dragon Ball Xenoverse to E3 , we had a second opportunity to question him during the Japan Expo 15th Impact in Paris. We have before in order to complete our first interview filmed in Los Angeles with more specific questions. If you have not yet seen or read, we suggest you start by doing before viewing it (read  Dragon Ball: Xenoverse - Masayuki Hirano: "We want to ensure that fans will not be disappointed" ).
Dragon Ball Xenoverse 7/19/2014 (1) Dragon Ball Xenoverse 7/19/2014 (3) Dragon Ball Xenoverse 7/19/2014 (6)
This time, we tried to learn more about the proposed content in the game, so we asked about the graphics, the soundtrack, the gameplay , setting, and the game itself. Although in our previous meeting, he had already stated they do not want to disappoint the fans, we even asked him if he was willing to reassure them about the fact that Dragon Ball Xenoverse  may not be as disappointing as  Dragon Ball : Battle of Z.
As a reminder, the release date of  Dragon Ball Xenoverse is not yet precisely known, but the game should be released in 2015. Meanwhile, we leave you in the company of Misayuki-san is in the video below (with VO subtitles) or by going to the next page and reading the transcript in French.

Tuesday, August 5, 2014

Mortal Kombat X: different styles of Raiden video

While  NetherRealm is preparing to announce a new character for  Mortal Kombat X  during gamescom , perhaps  Kano , already seen in a German magazine , the studio reported on one of the important features of this episode. It is indeed the "variations of characters" that are highlighted, allowing them to choose different fighting styles with the same character for different offensive and defensive strengths.
Lucky day, showcased in video and images, is  Raiden , which can be played as  Thunder God , Displacer or  Storm Lord . We can try us all these styles from the next year, on PS4, Xbox One, PS3, Xbox 360 and PC.
Mortal Kombat X 5 August 2014 screenshot 1 Mortal Kombat X 5 August 2014 screenshot 2 Mortal Kombat X 5 August 2014 screenshot 3Mortal Kombat X 5 August 2014 screenshot 4 Mortal Kombat X 5 August 2014 screenshot 5
1996, the first hosted a PlayStation videogame bomb, Resident Evil . Known worldwide today, the license could enjoy a variety of suites and various spin-offs . In 2002, Nintendo got an exclusive for the GameCube, namely the remake of the first opus: Resident Evil: Rebirth .Great news, the title will be suitable for machines Sony Computer Entertainment from Microsoftand PC.
What's New for this episode revived day? An image in 1080p for PlayStation 4, Xbox and PC One, and textures and graphics reworked to all media. On the audio portion, it will be 5.1 channel surround sound . An option to select a nostalgic rendering 4:3; Obviously, this will be 16:9. Playability, it was more or less adjusted. Simply put, users will have the choice between the "moose test mode" or an alternative mode, allowing use of joysticks.
Point release date in sight, but know that Resident Evil: Rebirth , whose official name should simply be  Resident Evil will be available in 2015 current only in dematerialized release. For the first images from the PS3/Xbox 360 version it goes below.
Resident Evil Rebirth logo
Resident Evil Rebirth current screenshot 8 May 2014 (12) Resident Evil Rebirth current screenshot 8 May 2014 (11)Resident Evil Rebirth current screenshot 8 May 2014 (10) Resident Evil Rebirth 8 May 2014 current screenshot (9)Resident Evil Rebirth 8 May 2014 current screenshot (8) Resident Evil Rebirth 8 May 2014 current screenshot (7)Resident Evil Rebirth 8 May 2014 current screenshot (6) Resident Evil Rebirth 8 May 2014 current screenshot (5)Resident Evil Rebirth 8 May 2014 current screenshot (4) Resident Evil Rebirth 8 May 2014 current screenshot (3)Resident Evil Rebirth 8 May 2014 current screenshot (2) Resident Evil Rebirth 8 May 2014 current screenshot (1)

Forza Horizon 2: fifteen gleaming cars confirmed

By offering us more than 200 cars since its launch,  Forza Horizon 2 must have some diversity in its list of cars, and the first half of this has enabled us to realize that this was indeed and the case. Whether urban, sports and luxury, European, Asian or North American, beautiful four-wheel all receive a special care for their modeling, and the proof is again given us with new images of unreleased vehicles.
Four cars were given the right to special catches, while eleven others were simply formalized in writing, completing the batch of sixteen cars last week. And it should therefore continue until the game's release on Xbox 360 and Xbox One, on 30 September. Happy elected are as follows, pictorial cars are the first four of the list:
  • 1992 Lancia Delta HF Integrale EVO
  • 1990 Mercedes-Benz 190E 2.5-16 Evolution II
  • 2011 Bugatti Veyron Super Sport
  • 2012 Hennessey Venom GT
  • 2013 Ariel Atom 500 V8
  • 2011 BMW 1 Series M Coupe
  • 1965 Shelby Cobra Daytona Coupe
  • 1971 Plymouth Cuda 426 HEMI
  • 1977 Ford Escort RS1800
  • 2013 Mazda MX-5
  • 1970 Nissan Datsun 510
  • 1980 Renault 5 Turbo
  • 1974 Toyota Celica GT
  • 2003 Volkswagen Golf R32
  • 1983 Audi Sport quattro
Forza Horizon screenshot 2 05 08 2014 (6) Forza Horizon screenshot 2 05 08 2014 (5)Forza Horizon screenshot 2 05 08 2014 (4) Forza Horizon screenshot 2 05 08 2014 (1)

Thursday, July 24, 2014

The Walking Dead: Season 2: Episode 4 - Amid the Ruins

That episode 4 of season 2 of The Walking Dead was expected is an understatement as the conclusion of the previous segment left us in the middle of hell, completely clueless, thank you to a horde of undead. Newbie directly where ended In Harm's Way, Amid the Ruins chooses knowingly spent his first 10 minutes, taking his time to develop the relationships between the characters, especially through Jane, real vector of personal questions.

The Walking Dead: Season 2: Episode 4 - Amid the Ruins
Crystallizing all the attention of the player but also revolving around her character, Clementine was freed from its status as a kid bit lost in the space of a memorable finish at episode 3. If it had player left speechless, Telltale nevertheless chooses to make us relive this tension through a "calculated previously" while allowing us finally to discover the rest of this season of The Walking Dead. Thus, if the episode begins on 4 wheel caps resuming exactly where left off In Harm's Way, adrenaline resulting from this sequence evaporates later to allow time for the writers to dig different tracks reflection, all related characters lived.

Survival Guide The Zombie

Test The Walking Dead: Season 2: Episode 4 - Amid the Ruins PlayStation 3 - Screenshot 6Meeting seems more anecdotal and more important it is in the end ...
Thus, it is indisputable that Amid the Ruins is also wordy that episode 3 was energetic, he returned in a logical, already at the center of the comics and the eponymous series, taking us from a focus on the narrative choices the reflections of the characters and actions arising through more rhythmic passages.Episode 4 therefore defuses some of the tension synthesized by the evil Carver in episodes 2 and 3 to take time to breathe and also to the review what took place since the beginning of the season . One way as another, at least one imagines, to better prepare a final hoped for already at the height of an exceptional season. In fact, here we have the opportunity to discuss at length with Jane, wife of character, cold, but with a very pragmatic view of the situation.
Test The Walking Dead: Season 2: Episode 4 - Amid the Ruins PlayStation 3 - Screenshot 7Jane demonstrated a pragmatism that has its place in this crazy world.
These dialogues have double interest to forge a little more determination and character Clem, while also laying the foundations for his own survival at the expense or not the unity of the group. 's quality writing help, we will delight So these times sometimes with sharp passages unattractive research and bringing unintentionally comical situations . To this end, we will remember for a long time this scene in the museum or how totally discredit adults surrounding Clementine to put forward again the girl while offering a semblance of interactivity to the player. This sequence is rather symptomatic of this series is that "real passages of gameplay," as opposed to "QTEsques" sequences and especially those in dialogue, often defuse the tension inherent in the story.

Friends for life?

Test The Walking Dead: Season 2: Episode 4 - Amid the Ruins PlayStation 3 - Screenshot 8Give me five!

If the purpose of Amid the Ruins is to gradually bring Clementine, and by extension the player to question even more confidence that it can give to others in extreme situations, he does not forget for many give us some more dynamic passages during which we will dispose of zombies while helping his neighbor. As mentioned before, the two central elements of the comic book by Robert Kirkman therefore found here and allow this episode to rely primarily on intimate scenes interspersed with some more muscular intervals. If the balance of this episode is preserved it does nevertheless generally lower In Harm's Way, would that in the decisions that are less critical to the group . However, some very interesting ideas already giving us a glimpse of episode 5, would that through the evolution of Kenny, more lost than ever, or even the final choice of which potential impacts resonate in your head until the arrival of the grand final.And therein lies the genius of this saga that always manages to make us forget his recurring problems with a controlled realization, a real screenplay quality and empathy every moment for our Ripley shorts. Just have to hold his breath and pray that Clementine choose quickly and well ...
Images from the Xbox 360 Version

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